MyArom App - Nuclear physics centers for children
MyAtom is an application for special centers where children can study nuclear physics. One of the main goals of the application was to improve the learning experience in the aforementioned centers, as well as introduce student statistics among all of them.

AppStore
Google Play
  • Industry

    Education / Games / AR
  • Company Info

    Education school, 100+ employees
  • Project Date

    Mar 2020 - Jan 2021
  • My Role

    CX/UX Research, Prototyping, Design System(create and support), team leading.
Work at a company
I was hired to create and organize the work of a mobile application for a network of research centers for children owned by the RosAtom subsidiary. Different processes such as research, hypothesis testing, and communication with heads of departments showed themselves to be really hard to organize. Yet I saw it as an opportunity, a challenge that I can overcome and build the correct workflow necessary for making the right design decisions. To support the need of the project a few more employees were hired: a researcher, a UX designer, and a full development team.
Users
Application users
Age 12-16 years old
Gender: 60% male, 40% female

Application moderators
Age 30-45 years old
Gender: 70% female, 30% male
Design Process
Research
Due to the average user age of 14 research process in this project was very interesting and rich. To achieve the goals of the study we hired a researcher with previous experience working with adolescents. Also, to make this study possible we collected parent permissions.
We tested a few clickable prototypes, watching how the users solved given tasks. Based on the results we fixed the weak spots and corrected errors.
This approach helped us build the most convenient experience for our target audience. Due to the small number of DAUs, all other ways of analyzing user experience were unavailable.
Flow
An application map was created based on working through research results and analyzing user journeys. Its goal was to help the entire team understand the product structure and correctly prioritize features that were to be implemented in the future.
Wireframes
Prototypes were created to make testing clickable prototypes more convenient. They were used to conduct primary research and set tasks for the development team.
Interface design
UI Kit
First of all, a customer-approved UI kit was created. It included a set of colors, fonts, patterns, buttons, fields, and other design elements.
Components
When the set of components was clarified and the prototypes were approved the application components were created. With the addition of a description of states and possible stylistic changes, these components were transferred to the development team.
Final design
All screens were designed for several phone resolutions for the development team's convenience and better understanding. As the application was cross-platform it was crucial to show how the interface behaved on different resolution screens.
Design review
The obligatory final part of the design process is the design review. It allows for to prevention of small misunderstandings between the development team and the product team.
App publicastion
I also uploaded the application to the AppStore and Google Play, designed application pages, and prepared media material for the presentation of this product.